Abstract
This chapter provides selective descriptions of more widely known out-of-school time (OST) programs (e.g., Odyssey of the Mind, Destination Imagination, Invention Convention, FIRST LEGO Robotics, and YoungArts), offers an analysis of commonly found contextual features in OST programs that may be salient for fostering creativity, and suggests an integrated theoretical framework bridging recent advances in motivation research to creativity research for future investigations of how the OST context fosters creativity development. A key element of creativity-fostering OST programs is the presence of “low-stakes competition,” which promotes team-based creative problem-solving and performance in psychologically “need-supportive” ways according to applied self-determination theory research.