Abstract
The lack of engagement throughout a traditional education process is a regular concern among all the educators. Gamification is the application of game-like elements and game principles in non-game contexts. The purpose of this study is to identify key steps to adopt a better gamification method in K-12 educational schools. According to a case study, this research presents a gamification proposition that aims to promote learning engagement in K-12 education with the use of Gamification methods. Six stages compose the method: understand students; find resources; select right resources; students' feedback; cluster students; and customize gamification. To validate the method, we developed an initial experiment in a high school environment. The results is successful.