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Learning Programming in Virtual Reality Environments
Book chapter   Peer reviewed

Learning Programming in Virtual Reality Environments

Flornaldine Pierre, Fan Zhao and Anna Koufakou
HCI in Games, Vol.12211, pp.448-457
Lecture Notes in Computer Science, Springer International Publishing
07-10-2020

Abstract

Programming Higher Education Virtual Reality
With the increasing popularity of Virtual Reality (VR), more and more studies have been undertaken to identify the applications of VR in different industries, especially in education. There are studies that have developed VR scenarios for training and education. However, few empirical research has been conducted on effects of VR games in higher education. This paper is to study students’ acceptance of VR games in higher education and their actual performance through VR learning games. We propose that learning in VR games will positively motivate students’ learning attitude in higher education, and learning in VR games will positively improve college students’ learning in computer programming.
url
https://dl.acm.org/doi/abs/10.1007/978-3-030-50164-8_33View

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UN Sustainable Development Goals (SDGs)

This output has contributed to the advancement of the following goals:

#4 Quality Education
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