Abstract
Organizer: 全球华人计算机教育应用协会; This study strives to develop improvements to the best practices of using games as assessment tools in an undergraduate teacher education setting.Consideration was given to maintaining a high level of motivation for student learning.Also,a desire to develop assessments that are by nature meta-assessments affected the design of our work.The Jeopardy game was presented in the in-class section of a hybrid course,and a follow-up survey was completed by most of the participants and viewers.The survey results and empirical analysis of observations by the game's presenters showed the following: a.Motivation for the game and desire to use games in their future classrooms was high.b.More planning was needed when compared with more traditional forms of assessment.; c.The game assessment could indeed function as a meta-assessment,specifically when students create and run the games.Additional research is needed on the last point,but initial findings demonstrate that this study can produce defi