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A Bibliometric Analysis of Late HCI Research in Games
Journal article   Peer reviewed

A Bibliometric Analysis of Late HCI Research in Games

Fan Zhao, Stephanie Zhao and Xiaowen Fang
International journal of human-computer interaction, Vol.42(8), pp.1-23
09-05-2025

Abstract

Computer Science, Cybernetics Science & Technology Computer Science Engineering Ergonomics Technology
Games offer engaging environments where learners remain actively involved, pursue independent activities, and benefit from hands-on experiential learning. The captivating features of games have inspired innovative approaches across disciplines, making Human-Computer Interaction (HCI) games a growing area of research. Despite significant efforts and valuable insights, questions remain about the future development of this interdisciplinary field. To address this, we conducted a bibliometric analysis of 1370 articles on HCI research in games from 2019 to 2024, providing a comprehensive overview of trends and opportunities. Using both static and dynamic bibliometric methods, we identified key research domains, including game mechanics, interactive and visual design, player experience and behavior, health and well-being, and learning and education. These domains provide a foundation for advancing the field and addressing knowledge gaps. A comprehensive discussion about the research agenda bridges academic insights with industry needs, fostering collaboration and driving innovation in game design and development.
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UN Sustainable Development Goals (SDGs)

This output has contributed to the advancement of the following goals:

#3 Good Health and Well-Being
#4 Quality Education

Source: SDGs in the Output

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