Abstract
Video gaming is both a highly popular participatory activity and an integral part of popular culture
(Watkins, 2009). Previous work conducted by our research team has indicated the educational benefits which can
arise from playing the highly popular commercial-off-the-shelf (COTS) video games (Engerman, Mun, Yan, &
Carr-Chellman, 2015; Engerman & Carr-Chellman, 2014). In this paper, we take our research one step further to
highlight possible strategies for adopting COTS games-based lessons, in the hope of inspiring K-12 teachers.
Keywords: Gaming/Simulation, Games-Based Lessons, Technology Integration